![]() It's just the full game, playable offline, in landscape or portrait, with touch controls or with a gamepad.” In the Steam post, founder of poncle Luca Galante discussed his philosophy behind monetising the port “If you're like me, then if you wanted VS on mobile you'd have been happy to just pay a couple of bucks for it and call it a day but the mobile market doesn't work like that.This is why we ended up with a free-for-real approach, where monetization is minimal and is designed to never interrupt your game, always be optional and in your control through a couple of 'watch ads' buttons, and doesn't have any of that real money sinks that mobile cash grabs are usually designed around. ![]() This, according to poncle, is what led them to self-publish in order to manage monetisation and other elements on their own terms. ![]() However, in a recent Steam update, they related the woes of seeking out publishers, including a number of messy interactions marred by discussions of ‘predatory’ monetisation. With developer poncle finally self-publishing to mobile as soon as it was announced with a surprise trailer. Fans had been clamouring for a mobile version of the top-down, Castlevania-inspired survival roguelike since its release in 2021. ![]() The surprise launch of cult classic roguelike Vampire Survivors was one of the more interesting mobile stories during The Game Awards. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |